Audio bug in level sequencer [any audio altering functions don't work]

Hey! I’m running into a pretty frustrating issue with my game.

It looks like the audio in my Level Sequence isn’t trimming or fading properly. When the sequence ends, the audio just keeps playing until the entire audio asset finishes.

Has anyone run into this before or know what might be causing it? I don’t think I changed anything related to the audio, so the issue seems to have appeared out of nowhere.