Preface - I have used Unreal in the past, but I am extremely rusty as several new projects I am working on use it.
I am currently implementing some audio for a game, and I am wondering what the best method to implement music between maps. In the past, it was suggested that I use a persistent level and level streaming to accomplish this; however, the current projects are not set up in this manner, and I fear the amount of work involved to convert them to the streamed levels.
I had an idea about calling the audio from the GameInstance, as I believe this persists between levels. Has anyone gotten a system like this to work?