Been working on the cavernous puzzle environment a bit this morning. I wanted to have a non-dark/dreary cave like many games seem to do, so I tried to mix actual colors that aren’t just greys/dark blue. This was the result. Might be too strong of color contrast, might be not enough. I’m not sure, but this is definitely the direction I’d like it to go. Crits are nice if anyone wants to throw 'em out.