Attenuation Inner Radius and Falloff Distance behave different in levels

Hello Unreal Engine community,

I’ve been working with Unreal Engine 5 and have noticed that sound attenuation settings seem to work differently across various levels. I’m hoping to gain a deeper understanding of why this might be the case.
Additionally, I’ve noticed that when I set the inner radius and fall off distance, the metrics seem to be very different in other levels. This implies that the attenuation is affected differently, as if the metrics are unique to some levels.

For instance, a sound that attenuates perfectly in one level might be too loud or too quiet in another, despite using the same attenuation settings. It’s as if the scale or reference distance of the level itself is influencing the attenuation, leading to inconsistent audio behavior across different levels.

I’m curious if anyone else has experienced this issue and if there are any known solutions or workarounds. Any insights would be greatly appreciated!