Attempting to use Chaos Events in a blueprint, but so far no results

I have a very simple blueprint with a Geometry collection in it. I’d like to trigger some code when the Geometry collection is hit and then destroyed. I’m trying out some simple things with blueprints so far but I’ve failed to trigger these events. The ones I’m trying are “On Chaos Break Event”, “On Chaos Crumbling Event” and “On Chaos Physics Collision” from my tests none of them are working

The way I’m testing it is by dropping the geometry collision from a large height at game start and hoping one of them triggers, but none of them do. I’ve tried reading the documentation but I’m still confused as to why none of these is triggering

Thank you all in advance

Have you enabled these?

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I am an idiot. Thank you very much

Np, glad I could help