I couldn’t open my project (4.12.5 and 4.13.0). The splash screen started but after the screen simply nothing happened.
I found something in the answer hub about deleting config and after some trial and error I found the problem in the Default.ini. After removing the line with DefaultEditorMap it started. But I couldn’t open the maps, instead it just silently closes every time.
After some more internet research I checked the log and found something:
[2016.09.11-20.33.35:207][395]LogCrashTracker:
[2016.09.11-20.33.35:207][395]LogCrashTracker:
[2016.09.11-20.33.35:207][395]LogWindows:Error: === Critical error: ===
[2016.09.11-20.33.35:207][395]LogWindows:Error:
[2016.09.11-20.33.35:207][395]LogWindows:Error: Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject) [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2305]
[2016.09.11-20.33.35:207][395]LogWindows:Error: Attempting to replace an object that hasn't been fully loaded: AISenseConfig_Sight /Game/Characters/TestMonster/TestMonster.TestMonster_C:AIPerception_GEN_VARIABLE.AISenseConfig_Sight_0 (Outer=AIPerceptionComponent /Game/Characters/TestMonster/TestMonster.TestMonster_C:AIPerception_GEN_VARIABLE, Flags=0x00283021)
[2016.09.11-20.33.35:207][395]LogWindows:Error:
[2016.09.11-20.33.35:207][395]LogWindows:Error:
[2016.09.11-20.33.35:207][395]LogWindows:Error: KERNELBASE.dll
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:94]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!StaticAllocateObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2301]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!StaticConstructObject_Internal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3141]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FObjectInstancingGraph::GetInstancedSubobject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:190]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FObjectInstancingGraph::InstancePropertyValue() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:263]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectPropertyBase::InstanceSubobjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:34]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!UArrayProperty::InstanceSubobjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:483]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!UStruct::InstanceSubobjectTemplates() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1445]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FObjectInitializer::InstanceSubobjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2887]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2771]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FDeferredObjInitializerTracker::ResolveDeferredSubObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:2010]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FDeferredObjInitializerTracker::ResolveDeferredInitialization() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1984]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FDeferredObjInitializerTracker::ResolveDeferredSubClassObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:2046]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredExports() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1542]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1302]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1266]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3457]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4125]
[2016.09.11-20.33.35:207][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2876]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3015]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1218]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4259]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1081]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:883]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1172]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1275]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3457]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4125]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2876]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3015]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1218]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4259]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4369]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3687]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2876]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3015]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1218]
[2016.09.11-20.33.35:208][395]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4259]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1081]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:941]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3457]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4125]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3821]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2876]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3015]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1218]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2091]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2001]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:705]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:429]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:644]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1142]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1386]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2553]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2308]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2601]
[2016.09.11-20.33.35:209][395]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.13+compi
[2016.09.11-20.33.35:278][395]LogExit: Executing StaticShutdownAfterError
[2016.09.11-20.33.35:285][395]LogWindows: FPlatformMisc::RequestExit(1)
[2016.09.11-20.33.35:285][395]Log file closed, 09/11/16 22:33:35
My player character has a stimuli source component. I use AIPerception components in a base class (“Monster”), the class “TestMonster” (see log) is inheriting these components. All of them are blueprint assets.
I am not able to open ANY of these assets. Opening causes a silent crash and I need to reopen the project.
I cannot work with this. Please help me.
Edit: Same on my other computer.