I am attempting to make a mining mechanic in unreal engine 4, that is similar to minecraft. I am attempting to remove multiple instances from an instanced static mesh using a box trace to detect the blocks, and apply damage. The damage seems to be applied evenly, but when removing the instances when they run out of health, some instances seem to be left. I have attached a screenshot of my box trace. Why are some instances remaining when they should be evenly removed?