I have been attempting to package my game but I have 4 assets that are not being cooked and cause the packager to loop infinitely. These assets are 4 materials, 2 of which are derived from the same material. I have tried the follow solutions which have not worked:
Removing my Build, Binaries, Intermediate, and Saved Folders
Rebuilding all data before attempting to Cook
Force Recompiling the Shaders
Turning off Version Control
Disconnecting all nodes inside of the materials and attempting to cook them just to see if it was any of their functions (they still would not cook even with no logic or texture samples inside)
Below are the several error messages that point to this problem, would really appreciate any solutions or steering in the right direction.
Missing cached shadermap for M_UltraVolumetrics in PCD3D_SM5, Default, SM5 (DDC key hash: F49DF9C9577F0B814056B9861903B485A4C0F201), compiling.
Missing cached shadermap for MI_DefaultDF in PCD3D_SM5, Default, SM5 (DDC key hash: CBEB73BECA2A84F394D4604B39B8521FDA6493FC), compiling.
Missing cached shadermap for MI_Default in PCD3D_SM5, Default, SM5 (DDC key hash: 80AE8B1807C4BB569E905E1EEF80D23B1D133FC6), compiling.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2990 Packages Remain 4 Total 2994
UATHelper: Packaging (Windows): LogCook: Display: Cooker has been blocked from saving the current packages for 120.000000 seconds.
UATHelper: Packaging (Windows): LogCook: Display: 4 packages in the savequeue:
UATHelper: Packaging (Windows): LogCook: Display: /Game/Art/Global/UltraVolumetrics/Material/M_UltraVolumetrics
UATHelper: Packaging (Windows): LogCook: Display: /Game/Art/Global/VFX/Earth_Magic/Materials/Stone/M_Earth_Magic_Stone
UATHelper: Packaging (Windows): LogCook: Display: /Game/Art/Global/UltraVolumetrics/Material/Instances/MI_DefaultDF
UATHelper: Packaging (Windows): LogCook: Display: /Game/Art/Global/UltraVolumetrics/Material/Instances/MI_Default
UATHelper: Packaging (Windows): LogCook: Display: 4 objects that have not yet returned true from IsCachedCookedPlatformDataLoaded:
UATHelper: Packaging (Windows): LogCook: Display: Material /Game/Art/Global/UltraVolumetrics/Material/M_UltraVolumetrics.M_UltraVolumetrics
UATHelper: Packaging (Windows): LogCook: Display: Material /Game/Art/Global/VFX/Earth_Magic/Materials/Stone/M_Earth_Magic_Stone.M_Earth_Magic_Stone
UATHelper: Packaging (Windows): LogCook: Display: MaterialInstanceConstant /Game/Art/Global/UltraVolumetrics/Material/Instances/MI_DefaultDF.MI_DefaultDF
UATHelper: Packaging (Windows): LogCook: Display: MaterialInstanceConstant /Game/Art/Global/UltraVolumetrics/Material/Instances/MI_Default.MI_Default