Attempting to move fully simulated skeletal mesh error

Darn I found a situation where this solution doesn’t work. I have a weapon that is simulating physics when in the environment (not picked up) and I get this error when I pick up the weapon, and it doesn’t attach to the character (AttachToComponent) when I implement this solution, the warning stops, but it still doesn’t attach to the character and instead falls through the world, and keeps going.