I’m trying to modify and override the base Greenhouse structures to use another basic glass textures. I managed to find one in engine and replaced the glass texture with this other glass texture. I modified and reconnected copies of the material Instance -> static mesh -> BP Structure -> Engram Entry -> Game Primal BP -> Primal Game Data Blueprint Mod file whiten the mods folder. I’m having issues getting it to override in game however. The glass still has the green tint rather then the none tinted texture. If could use some help or a guide if possible.