I’ve got piper running locally with a HTTP request that’ll send over the bytes of the WAV file in Python.
wav_bytes = b"".join(chunk.audio_int16_bytes for chunk in voice.synthesize(request.text))
However I’m unsure how to approach creating a WAV file in unreal engine to play in engine at runtime. This is my current state unsure if I’m headed in the right direction.
(Attempting to get the Wildcard to go into AudioData)
