So I’m currently making a narrative story game that when the player interacts with a certain amount of items in a room that an event would trigger a memory. What I want this to be is essentially the same room but some of the assets in the room would have different transformations or just not be visible.
Currently, I’m using level streaming to trigger between two states in c++ but I wanted more of a transition between the states like a gradual fade of the opacity for each mesh similar to something like this we prototyped - https://streamable.com/xwx8ef
I’m researching the possibility of possibly having a reference to each mesh I’m going to change within one class and then trigger a fade but I’m really not 100% sure so I was wondering maybe if anyone had any recommendations?