I’m making a game where you do 2d platforming on the silhouettes of 3d objects. I used a scene capture 2d to fake a shadow onto a sheet, and I’m wanting to do the platforming on it, but I’m having a hard time figuring out how to do the collision, if it’s even possible.
Here’s my setup. I want the square to be able to platform onto the shadows, but no matter what I do I can’t find a way to do it.
My first thought was to use WPO but quickly realized that doesn’t effect collision. Then I tried scaling up the wrenches based on its distance to the scene capture, but because of perspective it doesn’t line up. I also tried going orthographic to get rid of the perspectiveness but then it removes the depth of field blur I have on to fake shadow blur, which to me is a really important stylization I was hoping to keep.
I feel like I’m at an impasse and will just have to forfeit the blur effect, but I figured I’d ask around here to see if anyone has any ideas on this very niche problem.