When HUD widget tries to access a data field of a component of the main player class I got an error of this kind.
If I inspect it trough breakpoint/debug I got a “variable not in scope” … looks like the data field it’s not recognized as a member of the component itself. (BTW It’s not marked as editor only and it’s not private).
Log entry:
Blueprint Runtime Error: "Attempted to access missing property 'Status'. If this is a packaged/cooked build, are you attempting to use an editor-only property?". Blueprint: Viper2HUD Function: Get GPSStatus Brush Graph: Get_GPSStatus_Brush Node: Switch on GPSStatus
Blueprint: