Hello, I’m trying to create a landscape material but in a structured and modular way.
I wish to make the blended layers in separated Material Layer Instance Assets.
Then blend them in a landscape master material by with simply calling those assets.
I made my master Material Layer like this:
Assertion failed: TextureReferenceIndex != INDEX_NONE [File:./Runtime/Engine/Private/Materials/HLSLMaterialTranslator.cpp] [Line: 6786] Material expression called Compiler->TextureParameter() without implementing UMaterialExpression::GetReferencedTexture properly