All,
I’m trying to build my first VR app and it’s targeting the Oculus Go. I’ve been able to deploy once before and then when I added more mesh to the project to finish the model, I imported my windows with Datasmith called “Windows” and when I removed the Unreal Studio plugins from the project, as you can’t build for mobile or deploy to mobile with any enabled, I then got an error saying I couldn’t use assets called “Windows” as it was interfering with things like ‘win64’ etc. So to then try and fix this, I removed that asset totally and then I got another error which seems to be unfixable. I get this message in the log:
l: Error: ERROR: System.ArgumentException: Attempt to construct staged filesystem reference from absolute path (/Content/Levels/OfficeSpace_BuiltData.uexp). Staged paths are always relative to the staging root.
LogPlayLevel: at StagedFileSystemReference…ctor(String InName) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\StagedFileSystemReference.cs:line 44
LogPlayLevel: at StagedFileReference…ctor(String Name) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\StagedFileReference.cs:line 20
LogPlayLevel: at Project.ReadDeployedManifest(ProjectParams Params, DeploymentContext SC, List1 ManifestList) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2512 LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2825 LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 219 LogPlayLevel: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41 LogPlayLevel: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 242 LogPlayLevel: at AutomationTool.Automation.Execute(List
1 CommandsToExecute, Dictionary2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 563 LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 533 LogPlayLevel: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 173 LogPlayLevel: at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 99 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func
1 Main) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
LogPlayLevel: at AutomationTool.Program.Main() in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 99
LogPlayLevel: (see C:\Users\jxb.GSS\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 109.101705
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
I’ve looked all over and not found anything to fix it. I’ve tried deleting the Build Data file in Unreal and then checking the content folder to see if the .uexp is there and it wasn’t so tried again and got the same error again.
I then also tried to rename the level and create a new build data and it still didn’t work.
I also moved the project to another file and then, for some reason, that project crashed and wouldn’t run again so I’m presuming it’s something to do with Unreal Studio that broke that.
Is there any explanation behind this error or a solution? I’m not a programmer so I don’t know what much of this means but I’ve not found anything on it.
Thanks for any help.