Attaku - Animation Tools Bundle

ANIMATION TOOLS BUNDLE

"Made by the Game Developer for the fellow Game Developers"

Includes both:

Anim Mod Tool NEW 3.0 update for 5.7 only (5.7 Bundle version is v2 it has both latest plugin versions)

RM Fix Tool NEW 3.0 Update for 5.5->5.7 (5.5-5.6 Bundle version is v1.5 because Anim Mod tool is an older version)

Game ready mocap in minutes! (Video Tutorial)

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ANIM MOD TOOL let's you Reverse, Mirror, Blend (both Dynamic & Static pose blend with bone filters) , Loop (includes unique scientific approach for making smooth transition), Manipulate Time (slow down or speed up parts of your animation), pick one of the 60 hand poses for quick blending (UE5 & UE4 Mannequin) adjust and mix your animation assets. and more.

NEW FEATURES (UPDATE 1.3 VIDEO TUTORIAL)

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ANIM MOD Tool Features:

  • Reverse Animation ( + offset root to world 0 )

  • Mirror Animation

  • Loop Animation

  • Blend With Other

  • Time Manipulation ( Short video tutorial )

  • Hand Poses blend ( short video tutorial)

  • Repeat frames

  • Remove frames

  • Live Preview (see changes before applying)

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RM FIX TOOL let's you fix any Root motion problems and more:

It let's you create/remove Root motion, Transfer rotation and translation between bones, Snap IK bones, Add bone offsets and change animation direction in seconds.

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RM FIX Tool Features:

  • Remove Root Motion (make in place)

  • Clear zero frame rotation (case video example )

  • Clear zero frame offset (start root position is not at world 0 video example )

  • Add offset (offset any bone)

  • Transfer animation between bones (create root motion video example / fix root rotation video example)

  • Snap IK bones

  • Change animation direction (video example)

  • Live Preview (see changes before applying)

  • Apply to multiple animations at once

Hey @Attaku I just got the bundle nd started working with adding root motion to my markerless mocap animations for metahuman. For some reason, it does not work on the mesh. I can see the root motion in the sequencer, but in game it just moves in place. I searched this forum and tested everything I could find that is applicable to this but with no success.

Am I missing something? Please let me know!

Another bizarre thing that happened is that without root motion (and it being enabled), the animation was progressing in space (moving forward), ans sliding back when it is over. As soon as I added root motion and ticked the boxes to enable it, ( as well as enabled root motion everywhere in my AnimBP, it is now moving in place.

Hi, to get support please email to attakustudio@proton.me, I don’t get notified about the comments here. The screenshot of the animation shows the root trajectory (so root motion should be working) if you disable the root motion checkbox of the animation it will be sliding back to starting root position after the animation is over. So this is correct behavior. Looks like the reason is behind your game logic.

If RM Fix Tool for some reason doesn’t affect the root behavior, first try to export and reimport your animation under a new name, if still no go then please check your mesh and your animations for bone hierarchy discrepancies in 3rd party software like Blender. In the latest 3.1 update for UE5.7+ there is a new feature of adding an animation root track (RM Fix will give warning if root track is missing. This happens when root bone is created after the animation itself video tutorial) so check for the warnings. But those are very rare cases.