Attaining the very best texture quality and Normal vs High Quality

Hi all! So I’m coming from Agisoft and liking RC way more :)! But, with Agisoft I would usually just generate the highest quality mesh and the texture would end up coming out extremely realistic.

Though, with RC when I create a Normal quality mesh or a High quality mesh the results are pretty similar in terms of the texture. What can I do to get the texture quality as high as possible?

Also, should creating a High quality model vs a Normal quality have any affect on the quality of the texture?

Any tips on this matter would be amazing, thanks :slight_smile:

 

-Farza

Hi Farza,

in theory, the texture quality should be the same. The only influence I can imagine is that the edges are potentially more accurate with high reconstruction, so there should be a less influence on wrongly projected pixels…

Problems with the texture are almost always caused by a not 100% ideal alignment, so you might want to look into that. This topic has been covered quite a few times here already and you will also find some info in the FAQ.

Hello Gotz,

I’m actually taking images of a small stuffed animal and found that the alignment looks quite good. I’m wondering what settings I should follow specifically or if you could recommend some settings for my task. Right not its all default.

Thanks! :slight_smile:

Hi Farzain,

this task is unfortunately not very easy and it needs quite a bit of trial and error.

A few screenshot might help to ■■■■■ the situation.

Have you looked around in the forum yet? There are quite a few threads that could help you…

I’m curious , if you reconstruct building walls and basic geometry, then reimporting that data, should you get closer to utilizing 100% like in the tutorial for steamvr home?

Hey Mike,

how is texture utilization related to the question? I thought it was about the quality…  :slight_smile:

Utilization simply means how much of the texture map is filled by the unwrap.

I always correlate texture quality to utilization but maybe I am missing something! If you utilize the textures you get a waaaaay better image on your model. Or am I missing something?!

 

 

Hmm. I looked it up again when posting the last one and I am pretty certain it only refers to the percentage used in the texture file.

Also. Texture Quality does not mean the visual quality or sharpness of the texture (which many seem to think, including me at the beginning) but simply how close your texel size is in relation to RCs estimation of the smalles texel size possible. This however is only an average value which can be quite inaccurate with complex models, if there are large differences in depth on one image.

Quick fix for not ideal texture results: 

  • Unwrap settings: “fixed texel mode” with the texel size being the “optimal texel size”

Unless you have unsharp or blurry pictures, in which case, you should remove them from your image set.