Sure thing
Here’s the model ingame :
http://nicolasgarilhe.com/images/stories/WIPs/UE4_Eren/eren_wip_03.jpg
I’ve got 8 materials for this character : the body is separated in two shaders, with each 2k texture maps, I got one shader for the head, one for the hairs in alpha 1bit, one for the eyes, one simple unlit translucent above the eyes to simulate shadows on eyeball, one for the gears, and one for the sword.
For now, the shaders are really simple, here’s an exemple for the body :
http://nicolasgarilhe.com/images/stories/WIPs/UE4_Eren/eren_wip_04.jpg
And I also have a post process for the outline effect, masked by custom depth so I can apply it only on the character :
http://nicolasgarilhe.com/images/stories/WIPs/UE4_Eren/eren_wip_05.jpg
Also, you can find all my process at modeling the mesh in this playlist :
And about legal things, I think I’ll just keep doing what I’m doing right. I won’t publish anything of it to be sure I don’t run into issue