Hi.
I have a custom protagonist built on my own C++ character class.
Current setup:
- movement works perfectly
- mouse look works
- jump works
- Enhanced Input works
- IA_Attack exists and is mapped to Left Mouse Button
- Attack Action is assigned in BP_GasparPlayer
- Attack Montage is assigned in BP_GasparPlayer
Problem:
Attack montage does not visibly play in game.
Already tested:
- multiple attack animations
- multiple montages
- montage slot changed
- UpperBody slot exists in AnimBlueprint
- montage assigned correctly in blueprint
AnimBlueprint:
- uses Slot UpperBody
- locomotion works correctly
- slot branch exists
Question:
How do I debug whether the problem is:
- input callback not firing
- Montage_Play not called
- montage blocked by AnimBlueprint blend logic
- slot not reaching final output pose
Screenshots attached.
Thanks.