Four weeks ago I decided to participate in the NVIDIA DXR spotlight contest and started working on a little project to familiarize myself with the new real-time ray tracing technology recently added in 4.22.
The result is this playable tech demo. For the setting I chose a miniature film set, built by an amateur filmmaker in the 70’s, shooting a scene for a vintage sci-fi movie in the vein of “War of the Worlds” and alike.
As a Martian robot your mission is to wreak as much havoc as you can. Level an entire main street of a rural town in america and make your fellow Martians proud!
Disclaimer:
I only tested this demo on my PC, which has a 2080 Ti. I therefore can’t guarantee stable performance on lower end cards, but feel free to give it a try.
Hey. I just updated the build. Now you can play just with your keyboard. It’s not ideal though since the head rotation is supposed to be mapped to the controller thumbstick.
Seems to run really smooth on i5 6500 and Vega 56 8GB in 1080p (is there a way to turn on FPS in-game?).
But does it actually do ray-tracing on the Vega? The puddle reflections and shadows seem to be correct…
I tried to edit inis to run the demo in 4k and without those blurry stuff chromatic aberation dof to get ultra sharp image but cant. Even after editing and making file read only. Can you run demo in 4k? Also turned HDR on but didnt work either, is HDR implementation difficult into UE?
I just gave it a shot on my rtx titan and it keeps forcing open steam vr, I’m getting fps in the low teens, and the laser effect and sound keep cutting out. latest windows updates and geforce drivers
Had fun toying around with this demo, thanks for making it available!
Any chance for some insight on your post process/camera setup ? The volumetrics are also very nice. Lots of atmosphere in this demo!
Recorded a video and linked this thread:
Thanks Maxime, glad to hear you enjoyed it! Here’s a screengrab of the post process/camera setup. Nothing crazy really. As always it’s mostly about carefully fine tuning all aspects to create a visual result that is as coherent as possible.
Just came here to say how much I love the visuals and atmosphere of this little game! Unfortunately, I don’t think I can play it on my PC (GeForce GTX 960M)