Hello everyone, let’s just skip the pleasantries and get down to business.
I’m using the FPS blueprint.
I’ve added my own skeletal mesh and animations.
I get motion animations to play, no worries.
But now I’m getting into weapon animations.
I used the FPS gun as a base, added my own attack anim to my skeleton. Made a montage for it.
In mycharacter blueprint.
I switched out Mesh1p for Mesh because that is what i’m using. Don’t know if this is significant.
I kept the get anim instance and only changed the montage to play from the fpp to my own animation.
The system compiles no problems there.
When i press attack the ***** spawn as usual but my animation does not play.
I dont know why, does it not override the anims currently playing?
Do I need to blend in the Anim, the FPP_gun doesnt have any blend set up i can see.
I don’t mind if things look like ****, at the moment i just want them to work