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AttachToComponent

I am having some major difficulties working with this - so far the only way I have been able to attach anything to a specific socket on my character is to store the object, destroy the previous one, turn off physics simulation on the stored object spawn the object, and then attach it - Seemingly either if the object has been spawned and has had its physics simulation turned on you can’t snap it to any component or actor - turning off the physics simulation before attaching does absolutely nothing in this case :confused:

Am I missing something here ?
There should certainly be a better way of doing this than having to destroy the object and then creating it again no ?

Any clarity on this would be greatly appreciated