The rotation is working when I move my car with physics interact, but when I drive with anther player the player that is attached does not rotate with the car. Has anyone run into this issue? I posses car with player driver and the other players attach to passenger sits. When driver posses the car and passenger is attached. If I use third player I can move car with physics interact and attach is working.
- When I press F8 and rotate the car the attach does not work. (For both self, mesh and scene marker)
- It works when I just select the car and rotate it in play.
- Tried different enum Rules
- Tried simulated Bodies
Rotation value change correctly when moving with physics interact and when driving the car it does not.
Parent is Scene component in car object and Target is Actor Character.

2 Questions
Anyone run into this issue?
I could just set car rotation to attached char rotation on tick, but is attach rotation cheaper?