AttachToComponent doesn't generate EventHit

Just to drive a point home, here is the gun mesh added in-editor under the pivot and it generates hit events:

Capture2.PNG

(And you can also see the “bug” of all colliders showing due to the editor console command being activated, but the red pawn colliders are not showing due to me not running the same console command from the VR preview in this instance…)

EDIT: Things nice people from Discord wanted me to try with the same negative result:

  • Changing the order of disabling physics & attach to.
  • Trying the keep relative and snap to settings (I even disabled my own custom snap to animation).