I built a project a while ago that had some attachto: errors that would go away after I recompiled the blueprint, but it would decompile other blueprints that I had just repaired and give me more attachto: errors for those.
I started a new project and put a single blueprint in the project. I just told it to spin as a moveable object. I tested it and it worked flawlessly.
Then, I came back to the machine a few hours later and the blueprint now won’t register as moveable, it gives the same attachto: errors, and moves my blueprint components to 0.0.0.
AttachTo: ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.GrindstoneTurner_C_UAID_345A601E8F4ED18C02_1820003131.BasePole’ is not static (in blueprint “GrindstoneTurner”), cannot attach ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.StaticMeshActor_UAID_345A601E8F4ED18C02_1076131123_GEN_VARIABLE_StaticMeshActor_CAT_UAID_345A601E8F4ED18C02_1820007139.StaticMeshComponent0’ which is static to it. Aborting.
AttachTo: ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.GrindstoneTurner_C_UAID_345A601E8F4ED18C02_1820003131.LeverPole’ is not static (in blueprint “GrindstoneTurner”), cannot attach ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.StaticMeshActor_UAID_345A601E8F4ED18C02_1273633127_GEN_VARIABLE_StaticMeshActor_CAT_UAID_345A601E8F4ED18C02_1820007137.StaticMeshComponent0’ which is static to it. Aborting.
AttachTo: ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.GrindstoneTurner_C_UAID_345A601E8F4ED18C02_1820003131.Grindstone’ is not static (in blueprint “GrindstoneTurner”), cannot attach ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.StaticMeshActor_UAID_345A601E8F4ED18C02_1488632130_GEN_VARIABLE_StaticMeshActor_CAT_UAID_345A601E8F4ED18C02_1820007138.StaticMeshComponent0’ which is static to it. Aborting.
AttachTo: ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.GrindstoneTurner_C_UAID_345A601E8F4ED18C02_1820003131.StaticMeshActor_UAID_345A601E8F4ED18C02_1238538126’ is not static (in blueprint “GrindstoneTurner”), cannot attach ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.StaticMeshActor_UAID_345A601E8F4ED18C02_1238538126_GEN_VARIABLE_StaticMeshActor_CAT_UAID_345A601E8F4ED18C02_1820005134.StaticMeshComponent0’ which is static to it. Aborting.
AttachTo: ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.GrindstoneTurner_C_UAID_345A601E8F4ED18C02_1820003131.StaticMeshActor_UAID_345A601E8F4ED18C02_1237440125’ is not static (in blueprint “GrindstoneTurner”), cannot attach ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.StaticMeshActor_UAID_345A601E8F4ED18C02_1237440125_GEN_VARIABLE_StaticMeshActor_CAT_UAID_345A601E8F4ED18C02_1820005133.StaticMeshComponent0’ which is static to it. Aborting.
AttachTo: ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.GrindstoneTurner_C_UAID_345A601E8F4ED18C02_1820003131.StaticMeshActor_UAID_345A601E8F4ED18C02_1200955124’ is not static (in blueprint “GrindstoneTurner”), cannot attach ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.StaticMeshActor_UAID_345A601E8F4ED18C02_1200955124_GEN_VARIABLE_StaticMeshActor_CAT_UAID_345A601E8F4ED18C02_1820005132.StaticMeshComponent0’ which is static to it. Aborting.
AttachTo: ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.GrindstoneTurner_C_UAID_345A601E8F4ED18C02_1820003131.StaticMeshActor_UAID_345A601E8F4ED18C02_1336846129’ is not static (in blueprint “GrindstoneTurner”), cannot attach ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.StaticMeshActor_UAID_345A601E8F4ED18C02_1336846129_GEN_VARIABLE_StaticMeshActor_CAT_UAID_345A601E8F4ED18C02_1820006136.StaticMeshComponent0’ which is static to it. Aborting.
AttachTo: ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.GrindstoneTurner_C_UAID_345A601E8F4ED18C02_1820003131.StaticMeshActor_UAID_345A601E8F4ED18C02_1331417128’ is not static (in blueprint “GrindstoneTurner”), cannot attach ‘/Game/UEDPIE_0_Wheelpit.Wheelpit:PersistentLevel.StaticMeshActor_UAID_345A601E8F4ED18C02_1331417128_GEN_VARIABLE_StaticMeshActor_CAT_UAID_345A601E8F4ED18C02_1820006135.StaticMeshComponent0’ which is static to it. Aborting.
Why are my blueprints becoming corrupted like this?