Attachment to character from UE4 broken in UE5 (probably construction script)

I ported project from UE4 to UE5, at first glance everything works fine, but at least one thing dosn’t work as intended - hair skeletal mesh, attached to character (skeletal mesh parented to character skeletal mesh + Attach component to component node to make it work with head socket) is rotated in game, while everything looks good in editor viewport (in UE4 it works fine).
At first i thought it’s because of Attach component to component node working different, or the way how UE5 now works with characters, but i dig up forums and found out that people have troubles with Construction Script, same pattern - everything works good in UE4, but in UE5 it looks good only in editor, in game functions are broken