Attaching weapons to your hands


Hey I really need help I’ve been struggling on attaching weapons to my third person character. Just push the camera to be first person. But can anyone explain to me step by step on how to properly attach my weapons to my character’s arms? I already made new sockets but stuck from there

If the character has an animation, you can make an anim notify and have the weapon attached to the mesh at the desired socket at the instance of the animation where the anim notify is. If your character does not have animations, you can simply use the “attach component to actor” or attach component to component" nodes and specify the socket


Hey so this is what I have been trying to do but my weapon meshes just aren’t compatible what am I doing wrong?

BP1911’s parent class would have to be WeaponBase or any of it’s derived classes, because the variable Weapon is of type WeaponBase.