Attaching to a socket on a ragdoll...

I currently have a problem in ver 4.3 (the latest release, not the preview release) that I can’t attach anything to a socket (or a bone) when the character has enabled ragdoll. The location seems to be based on the last known position before going to ragdoll.

So, the idea being that when an enemy dies, goes to ragdoll and after a while spawn some effects and disintegrate the character.

This worked just fine in ver 4.2.1.

I’ve tried getting and then spawn at location, spawn attached and snap to socket and bone, place the system within the component and then just trigger it. Nothing works. I can’t seem to get a bone location on a ragdoll.

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I just wanted to bump this with the new version 4.4 on the horizon. I never received any feedback about this problem on answer hub and I just wanted to find out if this possibly is fixed in ver 4.4?.

This was my post on answer hub.

The original question was about attaching emitters to a ragdoll, but the underlying problem is basically that it seems when the skeletal mesh goes to ragdoll, the bone positions no longer update correctly. It just stays the same as just before going into ragdoll. So, just to actually demonstrate the problem, I took some shots of what actually happens in game with a simple test scenario.

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So, for what it’s worth, I found a work around for this problem. I don’t call it a solution, because I think it’s a bug. It is possible to get position info on ragdoll bones, but only external to the character blueprint not from within the character blueprint itself.

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Do you think this workaround is doable in a c++ script used as a custom node? I would like to resolve a similar issue

I’m sorry but I really have no idea. I have no experience with C++. Man, this post is so old I hardly remember making it… :slight_smile: I don’t even know if my original problem still exists in the engine as it is today. Sorry I can’t be of any real help.

Hey do have idea to stimulate ragdoll character on level Actor socket for few second and when press button it release it or when swing left to right joystick

have a great day

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