Attaching sword to character breaks movement

So I’m trying to add sword to character. What I’ve done:

  1. create sword blueprint
  2. create socket in skeleton
  3. use function “Attach Actor To Component” in event graph

when game launches I see sword in character hand but when I start moving (WASD) I see wrong movement animation and direction (video attached)

socket in skeleton

“Attach Actor To Component” in event graph

broken movement

what did I wrong?

Make sure the collision of the sword is disabled.
Looks like a classic case of battling colliders

1 Like

I’ve checked sword blueprint and it doesn’t have any collision boxes.

One kind guy in Discord told me where to change the collision preset )

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.