attaching static mesh to destructible mesh

Hello. So I’m trying to attach a static mesh (tree branch) to a destructible mesh (tree trunk) in blueprints. When attaching to a bone on the destructible mesh the static mesh will successfully attach to that point, however when the destructible mesh is damaged enough to fall over the static mesh does not move with it. I am using “attach to component” to attach these meshes. These meshes are both components added into an Actor Blueprint with a Scene Component as the root.
Any information is appreciated.