Attaching skeletal mesh to skeletal mesh via socket in UE5

I have a player character I’ve created who uses a vacuum hose as a weapon (think Ghostbuster’s proton packs).

While the tank part is part of the player mesh, the hose and nozzle are a second skeletal mesh.
I wish to attach the nozzle part to the player as a rifle would, except the hose needs to remain attached to the tank. How would I go about that? would it be just like a static mesh?

When importing the fbx from Blender for the hose/nozzle model to UE5, I got the message that it couldn’t create the physics asset for it because some of the bones were too small.
is that necessary to attach it to the player skeletal mesh? I’ve tried to create it by hand, but got the same message.

here’s a pic of the main character with the hose:

I would be interested to see if I could use a Cable component, which a lot of people probably don’t know exists. Good for hoses, rope, and cables… flexible, has physics, a lot you can customize. It should be able to attach on each end to the vacuum and tank.

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