I am trying to get the Inv to show up in the details pane of a pawn in blueprint.
The playerpawn BP parent class is shootercharacter.cpp, which holds the Inv. I am possessing an vehicle ‘pawn’ via BP but i want to attach weapons from Inv to the pawn.
As a test i duplicated the playerpawn and changed the mesh to the vehicle and i could live with that except for the capsule collision as i want to use the per poly collision.
Any ideas about how to do this in BP?