Attaching Player to Landscape - Collision/Navigation Issues

For the top-down view camera that is added - I’m not seeing any actors placed in the landscape. Understand the StaticMesh added for the Actor might be small to be visible at an elevation - so I’ve placed Z of the actor closer to this new Camera’s Z and disabled Gravity/Physics on the actor (the Z of the Camera is 1million and rotation Pitch -90 to look-down on the landscape, and I’ve tried Z of Actor to be various values from 100k to 998k and still not visible).

Is there something wrong here?