Attaching Physics Constraints To Fallen Object Causes Stretching Of The Constraint

Attaching Physics Constraint Components to a falling object results in the physics constraint stretching at the max angle of every swing.

I was able to correct this by setting World Location of the falling object to it’s same location when the Physics Constraint is activated tricking it into thinking my falling object was momentarily stationary.

Not sure if this is a proper bug but wondered if this had been noticed.
Thank you