I have several rigged models that need to be attached to a parent model (turrets attached to the body, for example). I have attachment bones on the parent model.
How do I do that and keep my assembled “entity” as one unit in the Editor ? Thanks.
I have several rigged models that need to be attached to a parent model (turrets attached to the body, for example). I have attachment bones on the parent model.
How do I do that and keep my assembled “entity” as one unit in the Editor ? Thanks.
If I understand you correctly, you could have a skeletal mesh as a body (a tank for example) and where there is a joint where the turret would attach, you’d add a socket. Then attach the turret to the socket and subsequently the body and turret would function as one unit in the editor.
Got it, will try. Thanks.