To best ask the question I am going to describe what I want to do. If a player picks up an item from the ground, goes to his/her inventory system and equip it to the first slot, I want that mesh to attach to the player’s hand. I have got it working all the way for the server and it works fine. If I am playing as the server as soon as I attach the item I can see it attach to the players hand on the client side. However, when I play as a client it doesn’t work.
The way I am doing it(and there is probably an easier way) is that in the pawn that I am controlling has a function that runs on server and has parameter of the pawn that is requesting and the object. I did some debugging and I found out that once the object get to the server function it is lost unless I am playing as the server.
Any advice would be greatly praised.