Hi there,
I have 2 skeletons, one Metahuman Head, but changed with Metapipe to a bear character.
Which work just the same as regular Metahuman. And second a custom body skeleton for the bear body in quadrupedal pose.
I was thinking that attaching MH-Head to custom body will be easy peasy, but it turns out that this is quite impossible in Unreal…
Really there is nothing to just point, that neck from MH should be parented to custom body neck bone? I’m hopeless with this one. Or any other technique to make it work…