Attaching Mesh to another Mesh

This is probably really obvious but I can’t find the information anywhere online. All I can find it attaching objects to the player character.

All I want to do is attach a burger to the bottom part of a burger bun.
I heard I was supposed to do it with sockets so I have added one to the bun but I can’t figure it out at all.

Any information would be appreciated.

Definitely doesn’t do anything but it appreciate the “…”

Rather than ‘get owner’ try putting Self in there…

I spent ages on the ‘…’

Yeah more time than you did posting a useful reply.

I just made a socket on a random mesh, and attached one to the other with

The parent should be the one with the socket, and I think you might find using ‘snap to target’ for the location rule helps… ( see, four dots )