I have a quick question. I have not had the time to put this logic into blueprints, but I am taking notes and think that I have this correct.
If I want my character to pick up an item and then have the item float around and follow the character. Would I do something like:
- Player overlaps with item trigger box
- Item cast to player and get the world location
- Set the world location for the item to the players world location
- Adjust X, Y, or Z for the item accordingly (based on needs) to a certain position
For an example of 3 and 4:
Player is at X 100, Y 100, Z 20
So I would set the item to
X 150, Y 150, Z 20
As the player moves the item should also move and stay in the correct spot that was designated, 50 units behind the player. Am I thinking about this correctly? Also if any know of any tutorials that are similar to this please let me know