Attaching item meshes

how would one go about attaching an item mesh to the correct part of a character i.e attaching a sword to the characters hand or a shield to the forearm. Any and all help is appreciated and please be as detailed as possible as im still new, thanks in advance :slight_smile:

You need to add a socket to you character’s skeletal mesh. When your animation reaches the correct time, attach the weapon to the socket with the Attach Actor To Component node.

Thanks for the help :slight_smile: How would this work for differeing body types i.e if I have 2 separately sized models 1 for an elf and 1 for a dwarf, would I have to resize the items mesh to accommodate or would it work automatically?

You can set the scale of a socket, and when you attach the mesh make sure you include snap to target for scale.