Hello,
I’m working on a project that simulates aircraft piloting using Unreal Engine’s VR preview, where the computational input from MATLAB & Simulink models the aircraft’s in-flight behavior.
I wish to implement a circle reticule in the VR view to indicate where my gaze is directed. The reticule consists of a simple red circle with a transparent centre, showing in the middle of the VR view while flying.
When I run the simulation, Simulink spawns the aircraft class (Sim3dMWAirliner
) and its associated player controller class (Sim3dPlayerController
) into the environment. Since these classes are written in C++, I can’t modify them.
Is there a way to “attach” the HUD to the player controller after it’s spawned?
Additionally, I’ve imported a PNG image called Red_Circle
, which is perfect for the reticle, and created a widget blueprint called HUD_UI
. However, I don’t know how to set it up, so it appears in my VR view during the simulation.
Any guidance would be greatly appreciated!