Attaching Helmet with Strap to MetaHuman Rig

I need to attach a soldier’s helmet to the metahuman face rig. But I can’t get the chin strap section to follow the rig.

I’ve imported the rig into Maya using Bridge and attached the Helmet and strap.

But I do know how to get it back into Unreal and work with the Face Rig there.

Solved

In case anyone else wants to do this. It was simple once I took a step back.

  1. Export the character to Maya using Bridge

  2. Skin the strap to the same joints used in the Head mesh

  3. Exported the strap out as a FBX

  4. Imported into Unreal using the Face_Archtype_skeleton (same skeleton used for the head meshes)

  5. Put this skeletal mesh asset into your Metahuman blueprint and place it under the existing Face skeleton mesh.

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Hey, I have similar issue in UE 5.6.1.

To simplify the issue, in maya I used a simple cube, which I skinned to the whole Metahuman joint hierarchy, and paint weighted to the cube mesh to the “FACIAL_C_jaw” joint of the MetaHuman rig.

So when opening the mouth in maya, the cube follows down correctly.

I then:

  1. Selected the Cube only and exported it out via fbx.

  2. imported it into it into UE 5.6.1, and in the import pop-up settings under “Common skeletal Meshes and Animations”, I’ve tried adding the “Face_Archtype_skeleton”, “metahuman_base_skel” as well as leaving it at “None”.

  1. in UE, in the metahuman character blueprint component section, I’ve tried adding the cube under the “Body” as well as the “Face” like you suggested, with all the 3 different skeletal mesh options mentioned in section 2. above.

No luck so far, I can get the cube to follow the spine,head joints etc, but I cannot get it to react to the face_rig_Ctrl, where you open the mouth.

Any help on the matter would be greatly appreciated.