Attaching Helmet with Strap to MetaHuman Rig

I need to attach a soldier’s helmet to the metahuman face rig. But I can’t get the chin strap section to follow the rig.

I’ve imported the rig into Maya using Bridge and attached the Helmet and strap.

But I do know how to get it back into Unreal and work with the Face Rig there.

Solved

In case anyone else wants to do this. It was simple once I took a step back.

  1. Export the character to Maya using Bridge

  2. Skin the strap to the same joints used in the Head mesh

  3. Exported the strap out as a FBX

  4. Imported into Unreal using the Face_Archtype_skeleton (same skeleton used for the head meshes)

  5. Put this skeletal mesh asset into your Metahuman blueprint and place it under the existing Face skeleton mesh.

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