Hey y’all, I’m working on the MetaHuman character, and I need to somehow attach a forest envrionemt to the top of his head. My best thought was to extract his scalp, paint the foliage (forest elements) on it, and then parent this scalp shape to the actual MetaHuman character’s head. We are planning to do MoCap for the character, so he will be animated.
I’ve tried a few different workflows on YouTube, but none of them seems to be working…maybe I’m missing something. Has someone had a similar project and could share their experience with the workflow for something like this? The engine version is 5.3.2, and it might be important to mention that the foliage trees do have a slight wind dynamic.