I posted a couple of weeks ago looking for some help and I had some great responses so hopefully a few of you can help me again.
I’m new to Unreal and as part of a college project we have to integrate FMOD Studio Events into an Unreal game.
My problem is that when I target the Blueprints in Unreal, what is the best way to change ‘play sound at location’ to allow me to play my events that I created in FMOD? I tried simply putting ‘play event at location’ - however when I do this, it asks me for specific location details.
Another way I heard works was adding the FMOD event as a component within the Blueprint, then putting ‘play attached event’…I tried this but still I don’t get any sound when I play the game.
Can anyone assist?