Attaching enemy Ai's to player character

So here is the thing. I have this worm I want to bite the character’s leg, and get attached to the leg.
As it is now it go to the leg, but the rotation is off, and it pushes the player character all over the map, plus it doesn’t use the leap forward animation. I’ve tried all kinds of combinations with Attach to Components Location/Rotation/Scale rules. Anyone who can help me out, I’d really appreciate it.

Turn off Collision for the Worm to not get Pushed around. As for everything else depends on your Setup/Logic can´t Help you there.