Attaching collision to a specific Mesh (Kwang sword)


I’am working on action game and i’am using the kwang character from Paragon.

I want to add a collision box on the sword of this character but the sword is already attach to the character. My idea is to attach a box collision to the sword, but how we can do that?

I can set a box collision where the sword is but if Kwang swings his sword I’am not sure the box will follow the sword

Thanks !

I found the collision of the sword is already present… in "Physics bodies " section there is agregate bodies… Can anyone know how we get reference of this agregate bodies ?


Nobody knows ?

Nobody knows ?

you need to use blender and detach the sword an re import it as a static mesh into unreal