I have a networking problem that’s driving me crazy the past week, using the ThirdPersonTemplate I have a dedicated server with 1 client, the server attach the client to a pawn using a socket then starts moving the pawn, everything is good but the client sees the pawn jittering badly.
The only way to solve the issue is to disable movement replication for the character after attaching it, but this leads to another problem which is that if I have multiple characters attached they’ll stop seeing each other at a certain distance.
My googling skills have failed me, please help. Thank you.
Hi, thank you for sharing your solutions, I’ve tried similar things and yes disabling the tick of the MovementComponent seems to work well, also sometimes you might need to disable the characters’s movements replication as well.
I suggest you possess the horse instead of attaching the character to it.
I think the issue with that is how the server is updating the location of the horse, it might be that it’s not smooth or it’s not interpolated.
Hi, Possess is not good for me, when you possess you “become the horse”, it means all my stats are lost, inventory is lost, any interaction, key setup, everything is lost. The solution above works very well for me.