Attaching Chaos Destruction geometry collection to dynamic simulated actor

Hi

Kinematic geometry collection attached to another actor should work
there’s a few things that need to be set:

  • Simulate Physics need to be set to true
  • The geometry collection needs to be kinematic or some of its bone need to be set kinematic or anchored ( best is to set the bone to be attached to be kinematic )

With this, when the transform is updated via the parent , the kinematic target of the active clusters should be properly updated on the physics side and the whole should move along