I’ve been trying to attach fractured geometry collection to an moving dynamic actor with no luck.
Could anyone explain how fractured (destructible) geometry collection should be used together with other dynamic actors?
From my current attempts, it “seems” that the behavior of geometry collection attached to actor mesh as child is “buggy”:
- Collision bounding box moves together with actor parent mesh while visually the fractured geom. collection mesh appears stuck at spawn location and without collision
- At some point the spawned visual mesh of destructed object starts to move together with parent actor but has 0 interaction with other dynamic objects
- As soon as the “indivisible” collision box (which continues to move with parent actor) has interaction with other dynamic objects, the visual mesh pops back to the location of collision event.